Hit Points Hit Dice: 1d8 per rogue level Hit Points at 1st Level: 8 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per rogue level after 1st Starting Proficiencies You are proficient with the following items, in addition to any proficiencies provided by your race or background. The Rogue's biggest challenge is applying Sneak Attack reliably. Rogue gets an extra ASI at level 10, so if you want to do all those feats, consider going 8 Barbarian/12 Rogue for a total of 6 ASI/Feats to play with. The Swashbuckler all but eliminates these times, making the Rogue an even more reliable source of damage. Powered by Wikidot.com Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License Click here to edit contents of this page. Tags #5E #arcane archer #Assassin #battle master #dnd #Dungeons and Dragons #Fighter #fighter rogue #Multiclass #multiclass guide #multiclassing #Rogue … When you choose this archetype at 3rd level, you develop a keen ear for picking out lies. When you reach 3rd level, you augment your martial prowess with the ability to cast spells. As a rogue, you have the following class features. Open Game Content (place problems on the discussion page). Ear for Deceit. Spellcasting. While that's relatively easy in 5e, there are still times when you won't manage to Sneak Attack. ; This is part of the 5e System Reference Document.It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3.To distinguish it, these items will have this notice. Powered by Wikidot.com Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License Click here to edit contents of this page. Even if you only go to 10 or 11 in Rogue, you still get as many ASI/Feats as your current build has, but you get some nice Rogue features that I'd wager are better for you than the Barbarian levels. Fast Hands. Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your thieves' tools to disarm a … A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its Fifth Edition future. Powered by Wikidot.com Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License Click here to edit contents of this page. How to Multiclass Fighter/Rogue: D&D 5e Expert Character Concepts. You learn three cantrips: Mage Hand and two other cantrips of your choice from the wizard spell list.You learn another wizard cantrip of your choice at 10th level. Whenever you make a Wisdom (Insight) check to determine whether a creature is lying, treat a roll of 7 or lower on the d20 as an 8. Cantrips.