The main advantage of a pure variant is the main deck slot to fit cards involved in the Linkross-Halq-Auroradon into the main deck, which means that it is easier to extend if Isolde gets stopped by a hand trap if you already had Olivier or Renaud in hand. Just a solid Link 3 to go into when you need to get rid of something right away. This is just a deck with some legit promise that I want to share with you. Besides, you already have Smoke Grenade, which keeps on getting recycled and actually does something when recycled for other than unrequested discard fodder, so just run something more worthwhile than this literal filler slot instead. Merdraut and Borz are starters, but require specific interactions in order to be useful. Also, the main deck space to run hand traps, cbtg and crossout designator, Well, the thing is, its incredibly unlikely that the Halq/Linkcross/Aroradron combo that this deck is known for will not be legal by the time we get this deck in July. Rescue Hamster: Really really good for Igknights, but this isn't primarily an Igknight deck. 3x Igknight Paladin: Let's talk about the Igknight package for a minute. They're also free summons off Unexpected Dai, so they double as free starting materials for Isolde plays. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 FIRE Warrior monster, except "Infernoble Knight - Roland", or 1 Equip Spell from your Deck to your hand. Now that I either alleviated people's tensions or successfully infuriated the majority of them about my deck building choices, I might as well go over some of the positives and negatives of the deck as a whole as someone who has continuously tested and tweaked the list. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. 1x Infernoble Knight - Ogier: I surprisingly rarely use his Armageddon Knight effect, mostly just to dump stray combo pieces, Roland for a delayed search, or Maugis for an emergency recycling. Not worth the slot. 3x Golden Bamboo Sword: It's a searchable Pot of Greed with piss-easy conditions that make Three Tactical Talents look difficult to accomplish in comparison. But at the very least, it's not impossible to create something that, while not likely to become a meta superstar, has enough power, speed, recovery, and versatility to at least become something worth trying out, on top of just being fun to play with. I also don't want to force in the room for a small Dracoslayer package in main deck to go along with him. It's still worth considering when you have to push through waves of hand traps in one turn, or you just need to be sure you won't get interrupted at the worst of times.*. Maybe 3 of each is excessive, but they're easily the ones most worth running, and you want to have enough in the Deck to use them as searchers or recovery tools for your other non-Igknight monsters. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. 1x Infernoble Knight - Roland. 3 Infernoble Knight - Renaud 2 Infernoble Knight Ogier 3 Infernoble Knight Oliver 1 Jet Synchron 1 Mecha Phantom Beast O-Lion 3 Neo Space Connector 1 Neo-Spacian Aqua Dolphin 1 Secret Six Samurai - Genba 2 Super Quantum Red Layer Because of the crazy recursive nature of the Igknights, constant recycling, and blistering consistency, it never truly dies until you drop their Life Points to 0. 1x Igknight Margrave: Debatable whether they're better or worse than the Level 3s. It looks like the cursed bamboo sword searches golden but it wont be on the field for golden to proc its effect. First draft of Main Deck and Extra Deck with placeholder Side Deck, Also, here's a Duelingbook export link on the house: https://www.duelingbook.com/deck?id=5483353. INSANELY consistent and efficient: The secret that most builds don't practice is that less truly is more. Not only do you make a big board and disruption off Charles, but you can then use Charles to equip this on him and immediately pop it to use a bootleg Confiscation for your troubles. During the End Phase: You can equip 1 Equip Spell from your hand or GY to this card, then you can equip 1 FIRE Warrior monster from your Deck to this card as an Equip Spell that gives it 500 … D.D. Igknights are a perfect engine for the deck. You can only use each effect of "Infernoble Knight - Roland" once per turn. He's typically the one you equip your other Infernoble Knights to because he becomes an absolute pain while he stays on the field by continuously popping cards, grabbing more equips, or potentially looping Smoke Grenade every End Phase. 1x Borreload Savage Dragon: Kind of uncommon to make, but totally worth it when you do. If this card is Normal or Special Summoned : You can send 1 " Noble Arms " card, or 1 FIRE Warrior monster except "Infernoble Knight Ogier", from your Deck to the GY . Halq ironically takes up more unnecessary space that the deck already has trouble squeezing down, and the deck already has no problems with starting combos on its own and doesn't need Halq to enable or extend them. Probably could cut, but too useful to not have as a backup plan. I wasn't kidding when I said this deck was like a combination of Salamangreats and Mermails. 1x Apollousa, Bow of the Goddess: Obligatory multi-negate boss monster for any deck that can provide the easy materials. TCG official rules for "Infernoble Knight - Renaud." There are so many ways the deck can naturally adapt that is a complete jack-of-all-trades, and it can be built to suit almost any need. He's acts as an extender you otherwise wouldn't need but always wished you had on standby, or a delayed comeback mechanic that will rarely come up but will likely matter when it does. It's not necessarily the best at anything: It can do anything, but it doesn't mean it can do everything. It's a FIRE Warrior that can act as free Link or even Synchro fodder when your board is empty, so he's not AWFUL to have around as a starter, extender, or comeback card, although I do wish I'd at least have the room to run 2 just to make his possible self-sustained looping live. You can send 1 FIRE Warrior monster or 1 Equip Spell from your hand or face-up field to the GY; Special Summon this card from your hand as a Level 1 monster. Infernoble Knight Oliver– #ROTD-EN014. You almost never want to search either of them off Isolde first because these are the ones you will want to Pendulum Summon most of the time. 1x Super Quantum Red Layer: He's admittedly filler, but at least he's viable filler. Discuss tactics, episodes, decks, or whatever you'd like. He grabs a Warrior out of Deck whenever he's Normal or Special Summoned, and then turns that into a 500 Atk boost on the house and emergency protection off the Infernoble Knights. He's just so useful to have either in hand or deck that there's no reason not to max out on him. Other than that, Caliburn gives a small Life Point and Atk boost where you might as well use Roland instead, Clarent doesn't really accomplish much, Destiny and Excalibur are completely redundant given the new Infernoble Knight equip effects, and Gallatan offers a good immediate attack boost that you typically would not even need. 3x Sublime Knight - Expaladin: This thing is so much better than he looks. Infernoble Knights Please do support the content creator via their page as well! Are you a Yugioh player who strives off creative plays or deck building? The Bamboo Sword package allows you to dig for crazy grinds and comebacks even after the first turn, and jump-starts the consistency from great to absurd. 1x Infernoble Knight - Roland: He's sort of just there. Infernoble Knight, known in Japanese as Flame Holy Knight (焔(えん)聖(せい)騎(き)士(し) Enseikishi) is a series of FIRE Warrior monsters which debuted in Structure Deck R: Warriors' Strike, but became a full-fledged series of monsters with "Rise of the Duelist". If you want to run equips, just run the Bamboo Sword engine to maximize your overall consistency rather than getting a potential yet uneventful recoveries or extensions. The subreddit for players of the Yu-Gi-Oh! $4.85. 100% Isolde. This is a deck that wants to have as many hand resources as possible to extend farther along the combo as opposed to a 1-card combo with Isolde, and there rarely comes a reason to actively throw away your resources that would naturally help you go further than if you decided to peek at the opponent's hand instead. Yes, it makes boards stronger if included, but I never found the additional space worth investing in it even if I wanted to and the trade-off doesn't seem worth the forced investment. Even though it recycles itself by banishing used resources that you can still retrieve and recycle, the fact is you rarely ever NEED to do this. idt I can afford running 3 Called by the Grave yet, but 2 should suffice for now. Maybe could drop if the engine doesn't require it? If this card is Normal or Special Summoned: You can send 1 "Noble Arms" card, or 1 FIRE Warrior monster except "Infernoble Knight Ogier", from your Deck to the GY. Focus everything on preventing that from going off before anything. And above all, it's a literal blast to pilot. It can OTK, it can boardbuild, it can break boards, it can wall out opponents, it can grind, it can interrupt, it can even hand loop, and this build isn't even finalized yet. By using our Services, you agree to our use of cookies.Learn More. Infernoble Knight - Roland - TOCH-EN014 - Ultra Rare - 1st Edition 5 out of 5 stars 2 $4.55 $ 4 . Speaking of which... 1x Squeak Knight: I never thought that this thing would be as good as it is for this deck. Looks like you're using new Reddit on an old browser. WILLING TO CONSIDER ALL OFFERS! If you have any issues or find any bugs, be sure to let us know on Discord! Only 1 left in stock - order soon. Can't seem to cut one of the two Isoldes, Rolands, or Charles in Extra Deck, so this is my punishment. It's NOT Dark Warrior Turbo: If you're going to treat this like the generic Warrior Turbos like the new Pole Position Lock, don't even bother playing this deck because it accomplishes totally different things. 3 isn't really necessary, but 2 makes your combo almost guaranteed to be live even if you open one of them. Starting to notice a pattern here? As for the other Extra Deck monsters, High Laundsallyn doesn't provide any noteworthy utility worth running it, and none of their Xyz Monsters get summoned often enough to even think about running, and you don't run enough Equip Spells to even make use of them anyway. Personally I'm playing only 4 equip cards ( 2 Durendals, 1 Smoke grenade and a living fossil ) and including a couple of handtraps. All of these are cards I'd otherwise wish I could run but couldn't find enough immediate space to find available slots for any of them. 3x Infernoble Knight Oliver. This really cements them as a very strong jack-of-all-trades Deck with crazy and unfair interactions, but probably not one that's so impactful and threatening that it would warp the meta around it. I think called by the grave is a must-have, if your opponent knows even a little your deck he will 100% stop Isolde, and without her you can't really advance your combo. 2x Unexpected Dai: Free Igknight fodder from deck while your board is empty. Hand traps like Ash Blossom, Impermanence, D.D. On one hand their levels are more convenient for the primary Synchro and have better stats in a pinch, but on the other hand they can't be summoned as easily as the others. You can only use each of the following effects of "Infernoble Knight Ogier" once per turn. This is what I mean when I say the list isn't fully optimized, because there are definitely better things that could be ran, but I have no clue what to put in or what to confidently take out instead. You can only use each effect of "Infernoble Knight Emperor Charles" once per turn. Once that happens, it's much easier to clean up the failed combo and prevent them from trying again. YuGiOh Toon Chaos Ultra Rare Infernoble Knight - Roland TOCH-EN014 ... You can only use each effect of "Infernoble Knight - Roland" once per turn. Free shipping . Infernoble Knight Captain Oliver Ignister Priminence, the Blasting Dracoslayer: As great of a Level 8 Synchro as he is for this kind of deck, I'd might as well play Borreload Savage instead. 3x Infernoble Arms - Durendal: The only Noble Arms in the deck, and it's because it's the only one the deck really needs. Eccentrick doubles as easy S/T removal on top of being a Pendulum Scale for emergency Pendulum Summons or on-the-spot monster removal that's reusable via Pendulum Summon. Also no, I'm not selling this as the next Tier 1 superstar that overthrows the meta or anything of the sort. I’m not unrealistic about the situation - I know there is a good chance that the deck just needs Halqifibrax and Linkross to function in the TCG, and, if this is the case, I will just find a different deck to play. I was so confused but not disappointed , Having tried the Igknight variant and the pure variant with Halq, I'd still find the pure variant a bit more consistent. If Summoned this way, treat this card as a Tuner. YuGiOh Rise of the Duelist Common Infernoble Knight Maugis ROTD-EN015. 1x Link Spider: Sort of mandatory with the Igknights. You run 2 of him and Roland because you can make them very often in case your first line gets dealt with and, unfortunately, Maugis can't recycle monsters into the Extra Deck, so you really just have to deal with the fact you need to run multiples of them. - Heritage of The Chalice - MP19-EN224 - Prismatic Secret Rare - 1st Edition - 2019 Gold Sarcophagus Tin Mega Pack 5.0 out of 5 stars 14. The Dark Warrior Turbo is a consistent 1-card combo deck that relies on a set of strings to achieve one predestined end goal after succeeding with the important early stages of the combo, whereas this has the unique ability to remain flexible mid and late combo using the resources it naturally accumulates as the combo goes through. You recycle your monsters in GY or even banished often enough to where running them would be more akin towards a win-more card than an actual extender. Living Fossil/D.D.R: I see Noble Knight and other Isolde-based decks play these, but the fact is they're not required in this build at all. 3x Infernoble Knight Ogier. The Infernoble Knight, a sub-theme of the Noble Knight, debuted in Structure Deck R: Warriors’ Strike and received another wave of new cards in Rise of the Duelist. Created By: Blair Hunter. Hello, random Reddit user! Infernoble Knight, known in Japanese as Flame Holy Knight (焔 (えん) 聖 (せい) 騎 (き) 士 (し) Enseikishi) is a series of FIRE Warrior monsters which debuted in Structure Deck R: Warrior's Strike, but became a full-fledged series of monsters with "Rise of the Duelist". Yu-Gi-Oh! He cleans up boards, deals with problem monsters, is easily searchable and even recyclable, and can make your combos resilient to hand traps such as Nibiru. Linkross: Same reasons as Halq. 2x Isolde, Two Tales of the Noble Knights: The big queen herself. Burning Bamboo Sword + Terminal World: Yes you can make that work, but I for one want to keep my friends with this deck and don't feel like going overboard on degeneracy yet. ... You can only use each of the following effects of "Infernoble Knight Maugis" once per turn. There are even times when you reset the opponent's momentum or swipe it away with Smoke Grenade and they still play through as if you didn't accomplish much at all. The other Noble Arms: Speaking of which, the other Noble Arms cards really aren't worth considering. Infernoble Knight Deck List 2020-04-18 Just click the Affiliate link to start shopping! Lack of relevant meta techs being ran: Hand traps, Cosmic Cyclone, Called by the Grave, Knightmare Phoenix, I:P Masquerena, Avramax, Lightning Storm, Evenly Matched, Xyz monsters, Twin Twisters, hell even Archfiend Eccentrick. The post Best Yu-Gi-Oh! Free shipping . Effective going 1st or 2nd: Going 1st, you can build up a board of a Link 4 of your choice, a live God Phoenix Gearfried, Charles with full protection off the other Infernoble Knights, all while having a quick-play interrupt from Roland, who also sets up a guaranteed play for next turn, ripping a card out of the opponent's hand, and potentially ending on an additional Arc Light all while grinding through most of your deck. TCG card, "Infernoble Knight - Renaud." If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. This looks way brickier for, frankly, a less powerful and resilient end board. Don't you love it when your primary engine works as a completely different engine that fuels the exact same engine at the same time? Oh yeah, and you can potentially repeat this every single End Phase assuming you didn't use Charles to pop something else that turn. He, along with Olivier and Ogier, can also equip himself from the GY to a Warrior monster you control as an equip Spell that grants protection. Hyper Librarian 1 Borreload Savage Dragon 1 Martial Metal Marcher. There are still choke points: Although the deck can play past hand traps mid-combo, that's typically AFTER Isolde resolves. Smoke Grenade of the Thief effect, look at opponent’s hand, select 1 card and discard it. He can also summon himself as a Level 1 Tuner in cases where you really need to, but that's more of a bonus than anything. Even the newer ones, Hauteclere and Joyeuse, are too situational or unnecessary to be worth the slots respectively. He's a quick-play equip from hand that buffs anything (not just Warriors) by 500 ATK whenever you need him, and he has a delayed search effect once he hits GY. Brothers can recycle other Noble Knights such as the Synchros, but is mostly outclassed or gets in the way otherwise. You can only use each of the following effects of “Infernoble Knight Oliver” once per turn. We’ve been lamenting for a bit about how these guys make an already tight deck almost too tight to function. - Complete Infernoble Knight & Noble Arms Deck. 1x Igknight Squire: I run 1 of each for convenience of Pendulum Scales and because they're easier to get out than the Level 5s at the worst of times. Crow does almost nothing, Ash Blossom is annoying at worst, Effect Veiler doesn't really stop anything on its own, and most of the other cards in question Called By the Grave doesn't even work on anyway. With those disclaimers out of the way, let's go over the cards in the deck one-by-one. 1x Ferocious Flame Swordsman: Surprisingly useful in this deck. 1 Tuner + 1+ non-Tuner monsters. You can only use each effect of "Infernoble Knight - Roland" once per turn. Even though the deck would have no trouble running them since they don't really interfere with the consistency other than being an interrupt to draw into instead of an extender, there really isn't a lot of available room to freely put a sizable number of them in the main deck. Infernoble Knight Emperor Charles– #ROTD-EN042. TLDR: Can I make Infernoble Knights function without Linkross and Halq? Infernoble Knight Captain Oliver - Yugipedia - Yu-Gi-Oh! *EDIT: Thank you comments for explaining to me in detail why I am stupid for NOT maindecking this card. Press question mark to learn the rest of the keyboard shortcuts, Number F39: The Frightening Fruit Shop Owner, https://www.duelingbook.com/deck?id=5483353. It also helps that almost your entire deck is a built-in engine, so you'll rarely get bad draws off it. It's just a nutty card that enables literal hand looping. If an Equip Card becomes equipped to a monster on the field, even during the Damage Step: You can destroy 1 card on the field. Finally he's also a Level 5 Tuner, meaning after making him, you typically go right into... 2x Infernoble Knight Emperor - Charles: The big bungus that the engine build up to. Use Isolde to mill cursed bamboo sword, search golden and add the cursed bamboo back by renaud. Not sure exactly how the bamboo engine works, if you could clarify? They're virtually immune to Ash Blossom, they retrieve almost any monster from Deck or GY, and they act as perfect fodder for Extra Deck plays.